Beta 4.2 is finally
here! As usual we’re late in releasing, but it is not for a lack of effort. Over the past few months we’ve been quite busy working with the multiplayer community ironing out bugs and balancing issues – thanks to Jono, Machine, Boogie, Zangofett, and many others for their continual feedback in this process. Especial mention of our Russian contingent must be recognized though, and none more than Gbopkuh and Norfolk for their input and tons of game recordings despite the disagreements here and there – their contributions were essential in keeping important balance topics on the table.
As mentioned in another thread, Beta 4.2 will be the last public beta of TA:Escalation. Over the next two months, a series of final test alphas will be released based on remaining feedback from this release and the subsequent games online. During this period, we’ll likely introduce a few more changes, including restored mission support, a new AI, and perhaps a fun unit or two, but most of the effort will be focused on tweaking balance and any remaining bugs. We’re hoping to see more input on Sea and Level 3 units to wrap things up nicely, but we expect that there will be subtle changes required in other areas as well.
Please let us know what you think of our latest release in the meantime. Be sure to check out the new Commander Upgrade Facilities and Arm’s Maelstrom sub. Most of all, keep us informed on anything you would like to see going forward and remember, this is the last round of Arm/Core before we release TA:ESC Official 1.0!
New Units/FeaturesArm Maelstrom Battle Submarine
Arm Research Facility
Core Upgrade Center
Bugs/IssuesFixed missing corpse bug with the Arm L3 Gantry
Fixed various explosion animations and reduced file sizes for several
Fixed missing floating hover plants in construction hovercraft build menu
Fixed missing fire orders on Core Geothermal Plant upgrade
CorrectionsNone
ChangesModified various build menu locations on GUI
Added back ability to build fully upgraded options for upgradable weapons
Removed cloaking from the Core Manticore, added stealth, increased armor when closed
Restored AA missiles to Arm Panther, removed burst lightning and stealth
Merged Arm Spider turrets to one weapon
Added new secondary weapon to Arm Gorgon for improved performance
Added AA missiles to Arm Sky Crane (formerly Roc)
Updated various models and texture work
Improved various unit scripts
Lowered Arm Stumpy and Core Raider movement rate, LOS and weapon range and damage
Lowered Arm Trition movement rate, improved weapon damage
Decreased Core Leveler weapon range and armor, increased movement rate
Added several new explosions and other SFX, removed unused animation files
Increased Arm Rocko and Core Storm weapon velocity, improved LOS
Increased Arm Hawk and Core Vamp weapon damage
Decreased Arm Hammer and Core Thud movement rate and LOS
Added AA light flaks to Advanced Bombers, reduced bomb weapon damage
Removed ability for the Core Vindicator and Skynet to submerge
Added Guard ability to Arm and Core scavenger kbots
Reduced size of the Arm Swatter
Moved Arm Whale Transport sub to Level 2 Shipyard
Reduced Core Leviathan movement rate, modified acceleration and break rate
Increased Nuclear and Tactical Nuclear Missile weapon damage
Reduced Aurora movement rate, increased overall costs and weapon damage
Increased buildtime and Energy costs for Arm Bulldog, Core Reaper and Goliath, decreased turn rate and acceleration
Improved Core Can LOS and weapon range
Reduced Arm Anaconda and Core Snapper movement rate and max damage
Increased Arm and Core Crawling Bomb weapon damage, reduced movement rate
Reduced Arm and Core Floating Plasma Cannon max damage, increased range
Reduced Arm and Core Battleship movement rate
Reduced Arm and Core Advanced Construction Sub footprint
Decreased Arm and Core Torpedo Launcher weapon range
Decreased Arm and Core Destroyer overall costs
Removed rockets from AA ships, added depthcharges and sonar
Added stealth to Arm Peewee and Core AK, lowered LOS
Improved Arm and Core Fast Attack Vehicle LOS
Improved Arm Penetrator firepower, range, and armor
Improved Arm Shooter range, rate of fire, and weapon damage
Removed firestart ability from all nuclear weapons
Lowered Arm and Core Omni Sensor costs
Improved Arm Zeus max damage
Reduced Arm and Core Light Carrier costs, increased radar range
Modified Arm Demolisher weapon, reduced range, increased max damage and weapon firepower
Decreased Arm Empyreaan overall costs, LOS, radar range, weapon rate of fire, and max damage, increased weapon range
Increased Arm Raptor weapon firepower and overall costs
Decreased Arm Olympus overall costs and max damage, increased weapon range
Decreased Core Overlord overall costs, improved weapon firepower and max damage
Decreased Core Vindicator overall costs
Increased Core Krogoth overall costs
Decreased Core C.O.R.E overall costs
Decreased Metal costs for Arm and Core transport ships
Reduced Arm and Core v-launch Hovercraft weapon damage and range
Decreased weapon reload time of Arm and Core Missile ships
Removed noexplode feature from all Flak weapons
Increased animation delays on the Arm Gantry
Lowered weapontimer for the Core Dominator LOS rocket weapon, add command fire for vlaunch option
Lowered weapon range for the Core Immolator, increased max damage
Increased build cost for Arm and Core Floating Laser Towers
Increased Arm Guardian and Core Punisher range and build time
Reduced Arm Sky Crane armor
Increased Core Emissary Metal cost