Вышла новая версия - r2827.Исправлений слишком дохера, чтобы переводить на русский ) В общем - смотрите сами.
ftp://downloads.ta3d.org/binaries/windows/dev/0.6/ * made several members of TA3DCONFIG volatile (which is likely to prevent a few freezes)
* fixed a flash that might happen sometimes at low frame rates and high game speeds
* fixed shader logs
* going into paranoid mode for Lua scripts : logs must report script filename, function, C++ source code file and line
* fixed potential uninitialized value automatically starting a game when networking game fails to be set up
* fixed a crash when starting a game with no mod loaded
* fixed tactical icons for metal deposit and geothermal vents not being hidden when in FOW
* Matman's sky for acid world
* Matman's update for skies
* added tactical icons for geothermal vents and metal deposits
* fixed some texture transparency bug
* fixed 3DM models with reflections being rendered with display list (TDF module)
* a glDrawElements replaced with a glDrawRangeElements
* fixed rendering issues when sky is not rendered
* some tuning
* fixed obstacle detection (much better pathfinding behavior for ships
)
* fixed patrolling units not pushing a MISSION_ATTACK mission on the mission stack
* tactical icons are rendered as billboards
* Matman's fixes for skies and maps
* fixed some units not firing automatically any more
* fixed white fog shaders not compiling on non-nvidia cards
* fixed several bugs in unit behavior (same kind of bugs as previous commits)
* fixed units stuck in the middle of a build,repair,reclaim mission
* fixed toairweapon not being taken into account (#184)
* fixed the huge memory leak when aircrafts are patrolling
* fixed compilation with old OpenGL headers
* patrolling aircrafts can now help repairing/building units
* fixed planes trying to land when they finish a mission and still have work to do
* ooops, I forgot 3D models for map objects which had CULLING enabled