Norfolk писал(а):
А по-моему щас нормально,
а вот что пишет Казимир.
Код:
I tried shooters, worst decision in whole game , because I made them on flat map and then opponent send Lugers So I guess that means well balanced for you The changes you made to it are huge. Well but maybe it can still be somehow useful on very rare occasions like with difficult terrain maps like GS or when opponent forgets about Levelers.
Also tried Goliath - hard to use it because it moves like shit.
I was very pissed at Levelers recently - lost 2/2 game because of them. I had like 8 Stumpy and opponent 3 levelers, But the opponent was in my base and I had to chase him. So ****ing levelers keep escaping while my stumpy shoot at them and all shot just miss! While his shots are all 100% accurate. Not sure it is bad, but I would opt for -0.05 speed for them! You Wotan should concentrate on small changes and not always go overboard when someone complains about something (and you make 25% changes then).
Also as I always loved Mavericks I now see they completely dominate games, especially 1/1 but also bigger games with early t2. It is because they can outmicro just about any number of t1 units. And also there is basically no counter for them in small number of t2 unit - they can either kill other units with superior micro (bulls, panthers) or escape them (reaper). In this regard Maverick is very similar to Leveler - they are both best units in their category in close combat (t1,t2) because of their speed and super accuracy. I remember at 1 point you Wotan increased their range from 350 to 360 which was completely unsubstantiated. So anyway I would recommend -20 range for them now and leave them at 340. At the same time try -5% build time to compensate.
30 Workertime on air con - ok, but decrease metal cost again by -20.
And give flea light mines again !!
и такая хуйня будет каждую новую версию.