http://www.taescalation.com/public_html ... _5_1_8.zipTAESC BETA 5.1 TEST 8
New Features
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Arm and Core Decoy Commanders now fool Commander Hack into seeing them as opposed to the primary Commander. Hack will default back to real Commander if all Decoys are destroyed or back to Omni Tower if all Commanders are destroyed. Decoy spotted will always be last one produced per enemy player.
Arm & Core Omni Sonar Option
All shield effects are now fully animated
Added updated ddraw.dll (xpoy update)
Fixed
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Fixed manual fire/aim lock and delay issue on all defensive weapons
Removed redundant explosions
Fixed Arm and Core Medium Hovers inability to load into transports
Fixed Arm and Core Hover Carriers not repairing VTOLs
Fixed missing Arm Experimental Construction Vehicle corpse
Fixed various construction units unable to build assist large unit upgrades
Fixed improper and/or missing corpses on all upgraded defenses
Fixed Core Rancor corpse to block on land (with legs) and pass through at sea (no legs)
Fixed missing armored state when shielded on Core Classified Foundry
Fixed missing Core Vindicator engine texturing
Fixed issue with Core T1 Laser units firing over DTs
Fixed issue with Core Doomsday Machine locking up when shielded/veteran
Fixed improper firing mechanics on Arm and Core Floating Heavy Laser Towers, added missing armored state when shielded to Core version
Completed
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Reduced damage to Arm and Core Commanders and Decoys from bombers (-50%), all blast/high damage weapons now inflict 20% damage regardless of type
Reduced all Arm and Core Naval and Hover unit speeds (10-25%)
Modified Core shield upgrade color to match Shield Generator shield
Increased Arm and Core Experimental Construction Vehicle armor
Increased Core Sumo weapon Energy to fire (240->300), lowered LOS (640->512)
Lowered Arm and Core Hoverplant Metal costs (-25%)
Reduced Core Reaper armor (8% 5.1.3 level), increased LOS (320->352), weapon AOE (64->80)
Reduced Core Leveler weapon AOE (80->32), changed weapon explosion, reduced weapon speed
Increased Core Manticore Rocket weapon DPS (108->120)
Increased Arm Spider armor (450->600)
Increased Arm and Core light tank (Stumpy/Raider) weapon DPS (75->80)
Lowered Arm and Core Artillery Vehicle weapon edge effectiveness (0.25->0.2)
Increased Arm and Core Air Pad Nano Repair Arm range (1024->1536)
Increased Arm and Core Tidal Generator armor (2x)
Lowered Metal costs of Arm and Core Torpedo Launchers (-25%)
Lowered overall costs of Arm and Core Underwater Powerplants (5% Energy and Buildtime), reduced adjacency bonus (50E->25E)
Reduced Arm and Core Nuclear Missile AOE (1536->1280)
Increased Arm Empyrrean armor (+25%), reduced primary weapon firepower (-20%)
Increased Core Krogoth gauss weapon fire DPS (+25%)
Modified Arm Maelstrom to a full Battle Sub (removed transport ability)
Increased Arm and Core Mobile Anti-Nuclear Missile Launcher weapon coverage
Increased range of Arm and Core Floating Laser Towers (600->750), reduced ROF (0.75->1.0)
Increased Arm Warrior movement rate (1.25->1.4)