http://www.taescalation.com/public_html ... 5_1_9a.zipNew Units
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Arm Floating Light Laser Tower
Core Floating Light Laser Tower
Arm Nova Mobile Long Range Plasma Cannon (replaces Demolisher)
Core Arbitrator Mobile Tactical Nuclear Missile
Arm Demolisher Experimental short ranged, burst fire siege tank (new role)
Removed Units
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Arm Crawler (temporary retrofit)
Arm Triumph (temporary retrofit)
Core Sovereign (temporary retrofit)
New Features
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New overcharge animation effect for Arm and Core Overcharge
New explosions for multiple units
New ddraw.dll with improved pathfinding
Fixed
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Fixed proximity issue with adjacent overcharge and shield animations
Fixed Core Doomsday Machine displaying shields when killed or self destructed
Fixed all EMG weapons inability to damage Core Spiderbot
Fixed ability to build bogus Arm 'Vanguard' test unit
Fixed missing Hover Carrier corpses
Fixed Arm Capital Shipyards blocking units
Fixed oversized Arm and Core Destroyer cannon explosion animation
Completed
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Lowered Core Manticore firepower (-10%)
Lowered Arm and Core Flakker Buildtime (-25%)
Increased Arm and Core T2 Bomber Metal costs (10%)
Reduced Arm and Core T1 and T2 Bomber firepower vs. Commanders and Decoys (50%->20%)
Reduced damage from all torpedo weapons to Commanders and Decoys (-50%)
Reduced damage from all depthcharges to Hovers (-80%) and Commanders and Decoys (-50%)
Added range ring to all MRPCs
Increased Arm Hammer and Core Thud movement rate (to match Rocko/Jethro and Storm/Crasher)
Increased Arm Shooter weapon damage (1000->1200), lowered DPS vs Commanders and Decoys (-80%)
Increased Core Gimp torpedo weapon firepower (+66%)
Decreased Arm Aurora overall costs (-20%), weapon AOE (384->128), and turnrate, breaking, acceleration. Increased armor (2x), ROF (8->30), and firepower (4800->16800)
Increased Arm Nomad Metal costs(+15%), decreased Buildtime (+40%), removed radar jamming and added radar
Reduced Arm Raptor Metal cost (-5%), removed stealth
Lowered Core Overlord LOS (1024->768), increased weapon range (3072->4096)
Increased ROF (+33%) and DPS (+50%) of Arm Armageddon and Dictator
Increased Arm and Core Shield Generator armor (+50%)
Increased Core Rancor LRPC weapon range (3072->4096)
Increased Arm and Core Hover Carrier weapon firepower (+100%) and reduced Metal costs (-20%)
Increased Arm and Core LRPC weapon AOE to match weapon size (224->256), decreased EE (0.4->0.2)
Increased Arm Olympus weapon Energy cost to fire (20k->50k), area of effect (960->1280), and modified weapon trajectory from LOS to ballistic
Reduced Arm Atlantis LRPC weapon range, increased LRPC weapon firing rate
Removed ability for Arm and Core construction hovers to build Seaplane factories (temporary retrofit?)
Added ability for Arm and Core Comamnders and Decoys to build T4 Classified factories