http://www.taescalation.com/public_html ... _6_1_0.ziphttp://www.taescalation.com/public_html ... _6_1_1.zip <--- 6.1.1 !!!!New Units
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Overseer (Replaces old Patron) - T3 LOS and Radar Jamming vehicle
Modified Units
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Patron - T2 Mobile Energy Generator (produces 500 Energy when not moving, stores 2,500 Energy)
Removed Units
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Sonar/Radar Jamming Station - Reworking unit and concept
Fixed
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Fixed broken face on Core Minelayer Vehicle
Fixed improper wake location on Arm and Core Minelayer Vehicles
Fixed missing edgeeffectiveness tag on Core Decimator weapon (0.2)
Fixed Arm Raptor rocket weapon missing special damages to Commanders and Decoys
Fixed Core Inferno and Rancor sweetspot below ground level bug
Added anti-matter shot and explosion for Core B.F.G. weapon
Fixed incorrect Arm Adv. Construction VTOL workertime value (150->90)
Fixed shield animation explosion when Arm Fibber killed
Completed
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Reduced Arm and Core Destroyer primary weapon DPS (120->108)
Reduced Arm and Core Cruiser primary weapon DPS (-10%)
Increased Arm and Core Solar Collector Energy output (20->25)
Decreased Arm and Core Wind Generator Metal costs (-15%)
Decreased Arm and Core Tidal Generator Metal costs (-15%), reduced armor (-33%)
Increased Arm and Core Metal (and Floating) Maker Energy to Metal conversion rate (125:1 from 100:1)
Increased Arm and Core T2 Moho (and Underwater Moho) Metal Maker Metal costs (+500%), Increased Energy to Metal conversion rate (100:1 from 83:1)
Increased Arm and Core Underwater Mini fusion Reactor output (+25%), decreased adjacency bonus (50->25)
Increased Arm and Core Resource Generator output (200->250), increased overall costs (+12.5%)
Increased Arm and Core Fusion Reactor Upgrade costs (+25%)
Decreased Arm Fusion Reactor Metal costs (-5%)
Decreased Arm and Core Experimental Fusion Reactor Energy output (-50%), and overall costs (-20%). Retained 2.5k Energy adjacency bonus
Increased Arm Forge Metal output (to 160), Energy to operate (to 10k), and buildtime (+33%)
Increased Core Shaper Metal output (to 150), Energy to operate (to 10k), and buildtime (+25%)
Increased death explosions for all Arm and Core Fusions and Arm Forge and Core Shaper (+33%)
Increased Floating Light Laser Energy per shot (10->25)
Increased Heavy Laser Energy per shot (75->125), and Floating Heavy Laser (150->250)
Reduced Arm Annihilator armor (10.5k ->7.7k)
Reduced Core Doomsday Machine armor (18.8k -> 15.7k), lowered BLOD weapon damage (2400->2250), lowered range back to 1200 (1500)
Reduced Arm Armageddon armor (-25%), Increased Energy to fire (20K->40K)
Reduced Core Dictator armor (-25%), Increased Energy to fire (25K->50K)
Increased Arm Merl and Core Diplomat Energy and Buildtime costs (+25%), lowered LOS (640->512) and range (1200->1050)
Increased Fido DPS (+4%), decreased shot spread effect.
Lowered Arm Flash armor (625->600)
Lowered Core Shark speed (1.9->1.65), LOS (384->320), Sonar (768->640)
Lowered Arm Piranha speed (2.5->2.25)
Reduced Arm Penetrator Armor (7800->3900), increased weapon DPS and reload time (+20%) and Energy to fire (1250->2500)
Lowered Core Sumo aiming speed (270->120), turnrate (180->160) and LOS (512->480), increased Energy to fire (300->500)
Increased Arm and Core Construction VTOL workertimes (30->60), increased Metal costs (+25%)
Increased Arm and Core Adv. Construction VTOL workertimes (90->120), decreased Metal costs (-20%)
Increased Arm and Core T1 Scout LOS (480->512)
Lowered Arm and Core Advanced Metal Storage capacity (10K to 5K)
Improved Raptor Gauss weapon DPS (+7.5%)
Increased Arm and Core T1 Torpedo Launcher sonar range (480->512)
Decreased Arm and Core T2 Torpedo Launcher weapon and sonar range (900->768), LOS (448->384), increased weapon DPS (266->300)
Increased Core B.F.G. Energy to fire (100K to 500K), Metal to fire (0->5K), AOE (1280->2048), self Energy storage (50K->125K), self Metal Storage (0->25K)
Lowered Arm and Core Flagship LOS (1536->1280)
Increased Core Vindicator weapon range (600->640), increased Energy to fire per shot (500->600)
Increased Arm Stratus LOS (512->640), improved gauss weapon DPS (+25%)
Lowered Arm Demolisher weapon DPS (1500->1440), increased Energy per shot (240->300)
Lowered Arm Gargant Energy production (5K->2.5K), and Metal Storage (10K->5K)
Reduced Arm and Core Spy LOS (640->512), cloaking cost while moving (500->250), and removed Sonar
Increased Arm and Core T4 factory armor (+50%)
Increased Energy operating cost for Arm and Core Shields (2.5K->5K), lowered overall build cost (-20%)
Reduced Core Skynet Radar range (-25%)
Increased Juggernaut weapon AOE (192->224), weapon ROF (4.8->4 seconds), and Energy to fire (4.8K->5K)
Increased Core Decimator Metal cost (+5%)
Increased Core Tyrant Metal cost (+7.5%)
Removed Light mine form Arm Flea and Core Mite
Lowered Arm and Core Minelayer Vehicle speeds (2/1.8->1.4/1.5), armor (-50%), and Workertime (60->30)
Reduced Arm and Core Perimeter Beacon LOS (768->640), increased cloak costs (5->25)
Lowered Core Arbitrator overall costs (-10%)
Removed armored state when off for all Arm and Core Metal Extractors
Increased Core Dominator vlaunch aiming pivot speed (+50%)
Lowered Arm S.P.O.T. LOS (768->512), armor (670->520), and overall costs (-20%), removed amphibious buildmenu and movement, added Stealth
Lowered Arm and Core Perimeter Beacon LOS (640->512)
Increased LOS for Arm and Core Radar kbots (512->640) and Radar Vehicles (640->768)
Increased Arm and Core T2 Mobile Artillery range (1050->1200)
Increased accuracy for Arm and Core T1 Artillery (375->250)
Lowered Core Sumo laser weapon range (720->600)
Restored Core Inferno Metal costs (5075->6090), lowered armor (-25%)
Restored Arm Shooter 'sniper' style weapon, removed unitsonly and increased weapon DPS (120->160) and range (1050->1200)