http://www.sendspace.com/file/ugmossBETA 6.2.0 Changelog
Removed (Merged) Units
Arm Seahawk Seaplane Sonar Plane - Merged with Arm Eagle
Arm Tornado Seaplane Fighter - Merged with Arm Hawk
Arm Albatross Seaplane Torpedo Plane - Merged with Arm Lancet
Core Hunter Seaplane Sonar Plane - Merged with Core Vulture
Core Voodoo Seaplane Fighter - Merged with Core Vamp
Core Typhoon Seaplane Torpedo Plane - Merged with Core Cyclone (Titan)
Fixed
Fixed incorrect Energy use for Arm and Core T1 Metal Makers
Fixed Arm S.P.O.T. movement class (removed amphibous movement)
Fixed missing faces on Arm Missile and Floating Misile Towers
Fixed Arm Vermin unable to be teleported, set proper weight value for transports
Fixed damagemodifier value for Arm Construction VTOL
Fixed various water splash animations
Adjusted all construction unit Metal to Workertime ratios (+25 to -50%) for more consistency between build tiers
Fixed T3 Arm and Core Sub improper acceleration and turrate values
Completed
Reduced Arm and Core Commander and Decoy Commander armor (-25%), adjusted all special damages to 1/2
Increased Arm and Core T1 Construction VTOL Metal costs (+20%)
Increased Arm and Core T1 Construction Kbot Metal costs (+10%)
Increased Arm T1 Construction Vehicle Metal cost (+7.5%)
Decreased Arm and Core T1 Construction Hover costs (-20%) and Workertime (150->90)
Increased Arm and Core T2 Construction VTOL Metal costs (+15%)
Reduced Arm and Core T2 Construction Kbot Metal costs (-25%)
Reduced Arm and Core T2 Construction Vehicle Metal costs (-10%)
Reduced Arm and Core T2 Construction Sub Metal costs (-10%)
Increased Arm and Core Construction Seaplane Metal costs (+25%), improved Workertimes (90->120)
Increased Arm and Core LRPC/RFLRPC weapon ranges (+20%), reduced ROF (-25%)
Increased Arm Armageddon and Core Dictator weapon range (+20%), reduced ROF (-50%)
Removed Energy storage capability from Arm and Core Solar Collectors
Increased Arm Anaconda and Core Snapper Metal costs (+25%)
Increased Arm and Core Destroyer DPS (108->112.5), decreased LOS (448->384)
Increased Metal costs to Arm and Core T2 Bombers (+10%), increased armor (+25%)
Moved Arm and Core Torpedo Planes from T1 to T2, increased overall costs, armor, firepower (+250%)
Lowered Arm and Core Energy Storage Energy costs (-25%)
Moved Arm and Core Seaplane Platforms to T2 (now built by Advanced Construction Subs)
Replaced Arm and Core Seaplane Fighter, Torpedo, and Sonar Planes with land based variants (retained Construction Seaplane)
Added Sonar to Arm and Core Radar Planes, increased unit health (+200% Arm, +150% Core)
Increased Arm and Core T2 Battleship Energy costs (+50%), Buildtime (+25%), and armor (+25%)
Added ability to climb steep hills for Arm S.P.O.T.
Decreased Arm and Core Underwater Fusion Reactor adjacency bonuses (500->250)
Unified all non-LOS mine cloak costs to 5 Energy
Lowered Arm Aurora maximum speed (13.5->11.25)
Removed manual single unit load order from all Arm and Core MUATs
Reduced Arm Demolisher weapon DPS (-15%), increased Energy to fire (1500E per salvo)
Restored Core Geothermal Upgrade Cannon to ballistic weapon (less range and ROF than prior ballistic version)
Increased Core Emissary armor (+25%)
Increased Core Leveler armor (900->975)
Reduced Arm and Core Omni radar coverage (15360->12288), increased cost to operate (2.5K->5K)
Reduced Arm and Core Omni Jammer coverage (7680->6144), increased cost to operate (2.5K->5K)
Reduced Arm and Core Omni LOS cost to operate (5k->1K)
Increased Arm and Core Omni Targeting cost to operate (1K->2.5K)
Lowered overall build costs for Arm and Core Omni Towers (~7.5%)
Lowered overall build costs for Arm and Core Upgrade Centers (-33%), increased armor (+80%)
Increased Arm and Core Forge death explosion AOE and DPS when destroyed (+200%)
Decreased Core Juggernaut Primary weapon ROF (4->3.75)
Increased Core Sumo Buildtime and DPS/reload time (+25%)
Increased Arm Penetrator Buildtime, DPS/reload time (+25%), and death explsoion (+100%), lowered acceleration (-25%)
Increased Arm Centurion and Core Behemoth Buildtime (+10-12.5%), lowered Core Behemoth Energy to build (-8%)
Increased Arm and Core T2 Amphib unit armor when underwater vs. surface weapons (2x), decreased armor vs. underwater weapons (2x)
Increased Arm Vermin death explosion AOE (+25%), decreased edge effectiveness (-50%)
Reduced Arm Luger and Merl unit speed (1.1->0.95) and acceleration (-25%)
Lowered Arm Empyreaan acceleration (-20%)
Increased Arm Pelican overall build costs (+20%), armor (+20%) and LOS (352->448), lowered speed (-10%)
Removed AA from Arm Panther, added secondary rocket weapon and stealth, set all weapon ranges to 300, reduced lightning weapon DPS (-50%)
Increased Arm Zapper armor (+7.5%), weapon DPS (120->180), reduced weapon range (210->180)
Increased Core Igniter armor (+15%)
Increased Arm Tempest nuclear weapon AOE (+200%), DPS (33%)
Increased Core Sanctuary nuclear weapon AOE (+200%), DPS (33%)