Сначала ставим ресурсы для патча.
http://patch.tauniverse.com/ta-patch-resources/TA_Patch_Resources.exeПотом поставить новый неофициальный патч
http://patch.tauniverse.com/ta-patch/TA_Patch_3902.exeПотом установить сам мод и играть.
http://taesc.tauniverse.com/downloads/TAESC_BETA_6_8_1.exeСписок изменений достаточно обширный,но самое важное добавлена большая мини карта (нажатием клавиши f4) и т2 холеры.
TAESC RELEASE BETA 6.8
New Units
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Arm Sky Crane - Level 2 Heavy Air Transport (Level 3 Sky Crane renamed back to 'Condor')
Arm Vanguard - Level 3 Experimental AA Missile Tower
Arm Advanced Construction Hovercraft - T2 Construction
Arm Advanced Hoverplant - T2 Plant
Arm Bombard - T2 Artillery Hovertank
Arm Cavalier - T2 Gauss Assault Hovertank
Arm Paladin - T2 Battle Hovercruiser
Arm Partisan - T2 Flak Hovercraft
Arm Zealot - T2 Paralyzer Hovertank
Core Ambassador - Level 3 Experimental Teleportation VTOL (Core Emmisary moved to T2 with reduced capacity, cost)
Core Beholder - Level 3 Experimetal Observation VTOL (utilizes displaced model previously used for VTOL 'Decimator')
Core Decimator - Level 3 Experimental Radiological Vehicle (replaces role of previous VTOL based 'Decimator')
Core Flail - Level 3 Experimental AA Missile Tower
Core Advanced Construction Hovercraft - T2 Construction
Core Advanced Hoverplant - T2 Plant
Core Berserker - T2 Battle Hovercruiser
Core Bruiser - T2 Riot Assualt Hovertank
Core Renegade - T2 Rocket Hovertank
Core Ripper - T2 Flak Hovercraft
Core Scalpel - T2 Stealth Laser Hovertank
Fixed
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Fixed improper AOE for Core Strategic Nuke weapon
Fixed multiple mission crash bugs
Fixed upgraded Arm and Core Commanders not getting extra armor when upgraded
Fixed Core Can selection box size
Fixed missing weapon/explosion on Core Antimatter Mine
Fixed Arm Mobile Flakker weapon jamming bug
General Completed
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Improved overall AA weapon aiming, acceleration, and velocity
Removed most special weapon damages to Arm and Core Commanders and Decoys
Adjusted down T1 and T2 naval unit acceleration and turnrates (~10-15%)
Updated Palette files
T0 Completed
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Increased Arm and Core Commander and Decoy armor (4500->4800 and 4800->5000 respectively)
Increased Arm and Core Commander and Decoy dgun reload time (4->4.8 seconds), added charging effect between reloading time
Added new side distinct dgun and Commander explosion effects for Core Commander and Decoy
Improved upgraded Commander vlaunch weapon vs. air (x4)
T1 Completed
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Swapped Arm amd Core T1 Bomber costs, increased bomb drop interval (0.18->0.19)
Improved Arm and Core T1 Artillery Kbot accuracy and tolerance
Increased Arm Jethro weapon unfurl speed (+50%)
Decreased Arm and Core Destroyer cannon weapon DPS (112.5->108), reduced unit speed (~5%)
Reduced Arm and Core Sub health (-20%)
T2 Completed
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Increased Arm and Core Gunship weapon DPS (+12.5%), armor (+20%)
Increased Arm and Core Mobile Flakker weapon range (750->825), decreased reload time (0.4->0.375)
Lowered Arm and Core Crawling Bomb edgeeffectiveness (.8->.25), increased speed (1.4/1/5->1.7/1.8) respectively
Restored T2 Core Can laser range (320->360), lowered DPS (180->160)
Increased Arm Maverick weapon unholster speed (+66%)
Increased Arm Panther armor (1760->1840)
Increased Core Manticore AA weapon damage (120->150), ground weapon damage (+5%)
Decreaseed Core Reaper weapon AOE (64->48), weapontimer (1.2->1.0)
Adjusted Arm Shooter targeting categories to prefer T2 and T3 units over T1
Lowered Core Golaith weapon DPS (-10%)
Reduced Arm and Core Artillery Vehicle LOS (512->448), turnrate (240->224, 270->256)
Increased Arm Penetrator unit speed (0.725->0.8)
Increased Core Sumo weapon DPS (+6.6%)
Improved Core Leviathan weapon damage (2400->3600)
Reduced Arm and Core Tactical Nuke weapon damage (6400->4800), cost per missile (-20%)
Decreased Core Emissary load capacity (14400->7200), moved to T2 and restricted ability to load Sumo, Penetrator or larger units.
Reduced Arm and Core Advanced Torpedo Launcher weapon damage (-12%)
Decreased Arm Archer and Core Shredder flakker weapon ROF (-40% same as land), Increased flakker weapon range (750->825), sonar range (480->512), and unit speed (+33%)
T3 Completed
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Decreased Arm Centurion and Core Behemoth Buildtime (-5%), adjusted Energy per Second to build (270, 275)
Reduced Arm Aurora overall weapon DPS (7200->4800), weapon range (768->640), weapon AOE (640->320), LOS (384->320), Turnrate (-60%), Increased unit health (10080->16500)
Decreased Arm Vermin Metal Costs (-10%), Energy costs (-20%) and Buildtime (-40%), weapon explosion (-30%)
Increased Arm and Core Nuclear blast AOE (1536), reduced damage from 28.8k->19.2k)
Lowered Arm and Core Shield operating costs (2.5k->1k)
Reduced Core Skynet LOS and Jamming (1536->768), armor (-20%), Metal costs(-55%), Increased Energy costs (+5%)
Reduced Core Overlord armor (63k->50k), increased Energy costs (500k->640k)
Reduced Core Arbitrator Metal weapon damage (6400->4800), and cost per missile (-20%), Increased Energy costs (+20%)
Lowered Arm and Core Experimental Long Range Cannon damage (9600/7200->7200/6400) respectively
Added Energy to fire costs (300 per shot) for Arm and Core T3 Battleships and Arm Empyrrean primary cannon weapon
Increased Arm Nova Energy costs (+25%)
Increased Arm Raptor health (+4%), rocket effectiveness vs. air (x4), decreased rocket range (720->640)
Lowered Arm Empyrrean Buildtime (-25%)
Increased Core Krogoth effectiveness vs. air (x4), lowered buildtime (-25%)
Increased Arm and Core T3 Battleship armor (+10%), AA effectiveness (4x), decreased main weapon accuracy (-33%) and rocket damage to ground units (-25%)
Increased Arm and Core T3 carrier AA weapon increased range (+20%), aoe (+50%), and DPS (2x), Increased armor (+166%)
Added Infiltrator, Raptor, Rector, and S.P.O.T to Arm Nomad build menu
T4 Completed
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Lowered Arm Stratus overall costs (-20%), range (-15%), and armor (-25%)
Decreased Core Vindicator overall costs (-20%), lowered BLOD weapon DPS (-50%) and armor (-25%)
Increased Arm Gargant overall costs (+20%), replaced bassitic weapon with Experimental AA weaponry.
Increased Arm Olympus weapon aiming speed (+60%), range (5120->6144), changed to ballistic, lowered armor (-40%) and Energy to produce (-33%)
Decreased Core C.O.R.E. vlaunch rocket weapon damage (-12.5%), increased vs air (4x), added radar (2x weapon range)
Increased Core B.F.G Metal costs (+15%), and reload time (16->48)